Tuesday, April 28, 2009
Tuesday, April 21, 2009
Puppet Experimentation for Final
Trying to see what aesthetic we want for the final product... None of these really satisfy me... Thinking of other options.
Testing for final #1 from Joe Choe on Vimeo.
Testing for final #2 from Joe Choe on Vimeo.
Testing for final #1 from Joe Choe on Vimeo.
Testing for final #2 from Joe Choe on Vimeo.
Monday, April 20, 2009
Real Final
Monday, April 13, 2009
Green Screen
Green Screen Project from Joe Choe on Vimeo.
I wanted to finish this, but I got sick last week... and now I'm flooded with work. So, I will eventually get around to adding everyone, but for now... imaginatttttionnnn.
Friday, April 3, 2009
My final
So, basically... last semester, I made a film called "Sweet Dreams" which has since been renamed. Went through loads of production troubles... possibly the worst thing I've ever made. I suck.
Anyways, it's not done yet. I've been going pretty crazy on it because my actors were all f***ing amazing and I felt that the film didn't do them justice. The only issue I had with the film was that it was not representative of the performances I got from them. I pretty much had one of the other film groups from the class help me out and they all thought my actors were sick on set, but during the "final" product, it was like "What the hell is this?"
My actors agreed... the best takes weren't chosen.
So, I am in the process of re-editing and finishing the film. I got a game developer friend to help me with some 3-d monstering... and it's coming out well. So, I think I'll try to make it my final project.
Pretty much, what I'm going to do is ram the footage through photoshop. Draw things frame by frame aka rotoscope it all. Run it through another program... throw in my 3-d monster... then run it through after effects to add color and touch-ups/effects. OH, and finally... sound mix with a friend who will probably do it for free.
So yeah, haven't been sleeping much.
(I'm also composing it with another friend of mine... my brain hurts.)
Anyways, it's not done yet. I've been going pretty crazy on it because my actors were all f***ing amazing and I felt that the film didn't do them justice. The only issue I had with the film was that it was not representative of the performances I got from them. I pretty much had one of the other film groups from the class help me out and they all thought my actors were sick on set, but during the "final" product, it was like "What the hell is this?"
My actors agreed... the best takes weren't chosen.
So, I am in the process of re-editing and finishing the film. I got a game developer friend to help me with some 3-d monstering... and it's coming out well. So, I think I'll try to make it my final project.
Pretty much, what I'm going to do is ram the footage through photoshop. Draw things frame by frame aka rotoscope it all. Run it through another program... throw in my 3-d monster... then run it through after effects to add color and touch-ups/effects. OH, and finally... sound mix with a friend who will probably do it for free.
So yeah, haven't been sleeping much.
(I'm also composing it with another friend of mine... my brain hurts.)
Wednesday, April 1, 2009
tracking assignment
bouncing head from Joe Choe on Vimeo.
This honestly made me laugh my butt off when it was done.
I wanted to use Ben's head.... but I couldn't find a clean picture using my stalkerish stalking methods by searching names on google.
So, I settled for the next best thing.
This was a lot more complicated than I thought it would be. Yet, I'm happy with it... should've made the head cleaner and made it done more complex movements since it's possible because it's attached to a null. But oh well...
btw, this is what I was referencing by my last project and america's best dance crew.
(vimeo will probably take this down eventually).
Friday, March 27, 2009
I wish this existed for film...
At the game developer's conference this year...
something really cool:
If you self-publish and make a downloadable game exclusive to the playstation network, Sony will match your development budget.
It sounds sweet and the best thing about it:
You retain ip rights and full control.
I'm not sure about the details, but anytime I hear "budget" and "guaranteed," I jump all over the news.
If the PSP were as big as the DS, this might've been much cooler. The DS just destroys in terms of sales/market penetration. I know that I own one and that I got my friends to own one... and none of us own a psp(which is curious because a lot of us own ps3's).
HOWEVER, something to keep in mind is that if Nintendo follows suit, their DSI which is releasing soon, or is released already in certain areas of the world, would greatly benefit from it as it is geared towards digital distribution of apps a la apple.(A big reason for this is due to homebrew hacks/piracy tools such as the r4, which is ridiculously cheap and reliable. I might be one of the only ones I know who actually buys ds games.)
Just thought that was some interesting news for the graphics students who are considering using their rtf background in the videogame industry.
(Just a thought: Most of the games on psn are amazing. Fat Princess looks like it's going to be good, Flower was amazing, and Calling All Cars is possibly one of the best party games I have ever played. Oh, and Wipeout HD is great. However, in terms of content, XBL kills the PSN... so this is an obvious chess play by Sony to combat Microsoft. Will Microsoft respond by offering a similar deal? It would be win-win for small developers.)
something really cool:
If you self-publish and make a downloadable game exclusive to the playstation network, Sony will match your development budget.
It sounds sweet and the best thing about it:
You retain ip rights and full control.
I'm not sure about the details, but anytime I hear "budget" and "guaranteed," I jump all over the news.
If the PSP were as big as the DS, this might've been much cooler. The DS just destroys in terms of sales/market penetration. I know that I own one and that I got my friends to own one... and none of us own a psp(which is curious because a lot of us own ps3's).
HOWEVER, something to keep in mind is that if Nintendo follows suit, their DSI which is releasing soon, or is released already in certain areas of the world, would greatly benefit from it as it is geared towards digital distribution of apps a la apple.(A big reason for this is due to homebrew hacks/piracy tools such as the r4, which is ridiculously cheap and reliable. I might be one of the only ones I know who actually buys ds games.)
Just thought that was some interesting news for the graphics students who are considering using their rtf background in the videogame industry.
(Just a thought: Most of the games on psn are amazing. Fat Princess looks like it's going to be good, Flower was amazing, and Calling All Cars is possibly one of the best party games I have ever played. Oh, and Wipeout HD is great. However, in terms of content, XBL kills the PSN... so this is an obvious chess play by Sony to combat Microsoft. Will Microsoft respond by offering a similar deal? It would be win-win for small developers.)
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