Friday, March 27, 2009

I wish this existed for film...

At the game developer's conference this year...

something really cool:
If you self-publish and make a downloadable game exclusive to the playstation network, Sony will match your development budget.

It sounds sweet and the best thing about it:
You retain ip rights and full control.

I'm not sure about the details, but anytime I hear "budget" and "guaranteed," I jump all over the news.

If the PSP were as big as the DS, this might've been much cooler. The DS just destroys in terms of sales/market penetration. I know that I own one and that I got my friends to own one... and none of us own a psp(which is curious because a lot of us own ps3's).

HOWEVER, something to keep in mind is that if Nintendo follows suit, their DSI which is releasing soon, or is released already in certain areas of the world, would greatly benefit from it as it is geared towards digital distribution of apps a la apple.(A big reason for this is due to homebrew hacks/piracy tools such as the r4, which is ridiculously cheap and reliable. I might be one of the only ones I know who actually buys ds games.)

Just thought that was some interesting news for the graphics students who are considering using their rtf background in the videogame industry.

(Just a thought: Most of the games on psn are amazing. Fat Princess looks like it's going to be good, Flower was amazing, and Calling All Cars is possibly one of the best party games I have ever played. Oh, and Wipeout HD is great. However, in terms of content, XBL kills the PSN... so this is an obvious chess play by Sony to combat Microsoft. Will Microsoft respond by offering a similar deal? It would be win-win for small developers.)

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